
- BGG rank
- BGG #9,604
- BGG rating
- 6.2
The New Dungeon!
- 1–6 players
- 45 min
- Complexity 1.7/5
- 1989

Rules assistance for Quest Master: Hydra of Warok
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quest Master: Hydra of Warok is an expansion for Quest Master released in 2008 for 1–6 players and 60 minutes per game. Its main mechanics are Variable Player Powers and Roll / Spin and Move.
Quest Master: Hydra of Warok, the expansion from Quest Master, allow the players to warp to the island of the Warok from the main map of Quest Master. The players who warp to the island will be rewarded after slaying Warok.
Quest Master: Hydra of Warok supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quest Master: Hydra of Warok is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Quest Master: Hydra of Warok has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quest Master: Hydra of Warok belongs to these categories: Fantasy, Fighting, and Dice. Its main mechanics are Variable Player Powers and Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Quest Master: Hydra of Warok as an expansion for Quest Master. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Quest Master to use it. Check that your edition of Quest Master is compatible, as some expansions were revised between editions.