
- BGG rating
- 7.9
Questline: Solstice Mini-Expansion
- 1–6 players
- 15 min
- Complexity 2.0/5
- 2026

2026
Rules assistance for Questline
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Questline is a board game released in 2026 for 1–6 players, 15 minutes per game, and ages 14 and up. It was designed by Marc-André Lavoie and Martin Lavoie and its main mechanics are Hand Management, Storytelling, and Real-Time.
The ordinarily sleepy hamlet of Jorekburg bustles with activity. Tonight is the Embermoot, a storytelling contest and bonfire held every fourteenth winter solstice. You are one of many hopeful adventurers who have come to town with a knack for spinning tales. The stars are bright, the air is crisp, and the bonfire blazes. Step into the light and recount your daring deeds! Is your story the stuff of legends, or full of plot holes? Questline is a fast playing, simultaneous play card game for 1-6 players. Compete to earn the most reputation stars (points) by chaining together a sequence of seven cards that tell your hero’s most compelling story, all in about 15 minutes. Refine your hand swiftly in secret as you search for compatible numbered cards, each depicting events paired with icons and effects that play off of each other. Form these cards into an ascending numerical sequence, optimizing the reputation stars gained while avoiding numerical gaps. Draw, discard, and swap cards with one another in real time. Discard cards you don’t want face up, where your neighbors can see them. Obtain new cards from the face down decks, from your discards, or from your neighbors discards! Keep an eye out for them to discard the perfect card for your hand. Once you’re satisfied with your questline, remove your discards from play and claim an epilogue card. The first to finish claim the most valuable epilogues, so don’t take too long. But don’t be too hasty and find yourself with an unmemorable tale full of plot holes, either! When everyone is finished, players then display their questline, recount their hero’s journey, and tally up. The player with the most stars is proclaimed a legendary storyteller and wins the game! Was your tale an epic victory, or a campfire tale best forgotten? This game takes place in the World of Ulos setting, first introduced in Roll Player and now home to a series of fantasy games in a shared universe. No experience with other World of Ulos games is required to enjoy Questline. But you may see some familiar faces at the bonfire… —description from the publisher
Questline supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Questline is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Questline for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Questline has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Questline belongs to these categories: Card Game, Fantasy, and Adventure. Its main mechanics are Hand Management, Storytelling, and Real-Time. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Questline are: Marc-André Lavoie and Martin Lavoie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Questline as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.