
- BGG rank
- BGG #277
- BGG rating
- 7.7
Distilled
- 1–5 players
- 30–150 min
- Complexity 3.0/5
- 2023

2008
Rules assistance for Quincunx
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quincunx is a board game released in 2008 for 1–4 players and 30 minutes per game. It was designed by Chris DeLeo and its main mechanics are Hand Management.
Quincunx is a Decktet game for 2 to 4 players (with a solitaire variant). The game is played on a five by five grid. On your turn, you add one card to the spread, score points depending on the connections between the played card and nearby cards, and possibly draw cards depending on those connections. You are penalized for any cards left in your hand at the end of the game.
Quincunx supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quincunx is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Quincunx has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quincunx belongs to these categories: Card Game and Print & Play. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quincunx are: Chris DeLeo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quincunx as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.