
- BGG rank
- BGG #235
- BGG rating
- 7.5
Cosmic Encounter
- 3–5 players
- 60–120 min
- Complexity 2.6/5
- 2008

Rules assistance for Quirks: Expansion Set #1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Quirks: Expansion Set #1 is an expansion for Quirks released in 1981 for 1–4 players, 45 minutes per game, and ages 7 and up. It was designed by Bill Eberle, Jack Kittredge, and Peter Olotka.
The first expansion to Eon's Quirks game. Adds 36 new plant and animal trait cards (Plant & Herbivore Pack), along with an expanded trait value list. 24 Plant trait cards (8 each) 4 Herbivore animal A cards 4 Animal B cards 4 Animal C cards Expands: Quirks
Quirks: Expansion Set #1 supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quirks: Expansion Set #1 is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quirks: Expansion Set #1 for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quirks: Expansion Set #1 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quirks: Expansion Set #1 belongs to these categories: Prehistoric and Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Quirks: Expansion Set #1 and want something comparable for your next game night.
The credited designers of Quirks: Expansion Set #1 are: Bill Eberle, Jack Kittredge, and Peter Olotka. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quirks: Expansion Set #1 as an expansion for Quirks. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Quirks to use it. Check that your edition of Quirks is compatible, as some expansions were revised between editions.