
Quissama: Expansão para o 5° jogador
- 5 players
- 2015

2015
Rules assistance for Quissama
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quissama is a board game released in 2015 for 2–4 players, 15–45 minutes per game, and ages 10 and up. It was designed by Ricardo Spinelli and its main mechanics are Hand Management, Area Majority / Influence, and Open Drafting.
Rio de Janeiro, 1868. Quissama is a fugitive slave from guaiamum malta who counts on English detective Woodruff to help him find Bernardina, his missing mother. At the same time, he needs to run from Alemão and his malta, who wants to capture him. Araújo wants to make his business prosper, but Alencar is eyeing the political influence. In the court, the Princess wants to set slaves freed, while the Emperor uses his power as he pleases. In the squares, you will face the capoeira fighting between Nagoas and Guaiamuns, which divide the Rio de Janeiro at the time. Choose your characters and take part in this plot! How to play Draw, combine and use your cards to establish your territory in Rio de Janeiro, 1868. Place your meeples and prosper thanks to coins that will help open trades, free slaves and employ capoeiras. With some card combinations, get the right to choose a character. Use your skills and reach your goal to win the match. But be careful with your opponents! They can cause malta attacks against your territory, deploy your ministers or steal the characters you worked hard to win. Go through all scandals and the power of money and be the first to reach one of your characters' goal!
Quissama supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quissama is 15–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quissama for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quissama has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quissama belongs to these categories: Card Game. Its main mechanics are Hand Management, Area Majority / Influence, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quissama are: Ricardo Spinelli. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quissama as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.