Race for the Galaxy: Xeno Invasion
BGG rating
7.9

Expansion for Race for the Galaxy

Race for the Galaxy: Xeno Invasion

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Rules assistance for Race for the Galaxy: Xeno Invasion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 30–60 min
  • 13+
  • Complexity 3.3/5

Rules assistant for Race for the Galaxy: Xeno Invasion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Race for the Galaxy: Xeno Invasion is an expansion for Race for the Galaxy released in 2015 for 2–5 players, 30–60 minutes per game, and ages 13 and up. It was designed by Thomas Lehmann and its main mechanics are Variable Player Powers, Hand Management, and Simultaneous Action Selection.

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About the game

Race for the Galaxy: Xeno Invasion, an expansion for the RftG base game that comprises the third story arc in the game series, depicts the galaxy as being under attack by waves of violently xenophobic aliens, dubbed the Xenos. XI adds Xeno military worlds (worlds conquered and occupied by them), specific military vs. Xenos, and a new keyword: ANTI-XENO. To provide a good proportion of new Xeno worlds, keyword, and powers, XI is not compatible with the other expansion story arcs. Xeno Invasion is aimed at intermediate RFTG players, altering Explore to be mix-with-hand. It adds 51 game cards to the base set and includes a bonus Invasion Game, with Produce: Repair and invasion cards, a repulse track, bunkers, and various counters. The Invasion game adds two new ways the game can end: by either repulsing or falling to the Xenos. In Produce, players can repair damaged worlds and donate goods to the war effort (earning VPs). Players can also earn VP awards by defeating their share of the Xeno attackers and having the highest military vs Xenos, while they lose the use of damaged worlds that they fail to defend (until they are repaired). The Xeno attacks take place at the end of each round, starting with round 3, and typically take less than 30 seconds to resolve so that players can immediately return to selecting their actions for the next round.

Editions

  • Race for the Galaxy: Xeno InvasionenRio Grande Games2015
  • Race for the Galaxy: Invasion XenofrYstari Games2016

Questions and answers

Race for the Galaxy: Xeno Invasion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.