
- BGG rank
- BGG #48
- BGG rating
- 8.0
Heat: Pedal to the Metal
- 1–6 players
- 30–60 min
- Complexity 2.2/5
- 2022

2007
Rules assistance for Race the Wind
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Race the Wind is a board game released in 2007 for 2–5 players, 60 minutes per game, and ages 14 and up. It was designed by Saverio Robberto and Domenico Troia and its main mechanics are Simulation.
Race the Wind, sailing cup, is a game by Ghenos faithfully reproducing a regatta (more than 2 boats) or a match race (2 boats) without cards or dice. The race course extends on the longest side of the board, between the downwind gate, bounded by the mark and the Committee boat, and the upwind buoy. The length of the course can be changed at will by the competitors. At the beginning the wind blows from the upwind buoy (North) towards the downwind gate (South). The boats have to perform 7 electrifying starting moves, exit the downwind gate and sail 3 times upwards and 3 times downwind, moving thanks to the wind, but looking out for falls, gusts and changes of wind direction. With a precise game strategy and applying the overlap rules and wind shadows’ tactics, the best player or players (it is possible to play forming crews) will be the first to cross the finishing line and win the yearned for sailing cup. To learn to sail through its simple yet ingenious rules means to get on board, to hoist the sails and maneuver the boat as for real, experiencing a series of exciting and unforgettable challenges. The alternative name listed, Velagiochiamo, was a prototype by Saverio Robberto and Domenico Troia, the authors. Ghenos games acquired the rights of the game and developed Race the Wind. Velagiochiamo does not exist anymore and the only official version of the game exists as Race the Wind.
Race the Wind supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Race the Wind is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Race the Wind for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Race the Wind has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Race the Wind belongs to these categories: Nautical, Racing, and Sports. Its main mechanics are Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Race the Wind are: Saverio Robberto and Domenico Troia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Race the Wind as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.