
- BGG rank
- BGG #22,645
- BGG rating
- 5.9
Book of Dragons
- 1–8 players
- 15–60 min
- Complexity 1.3/5
- 2018

2018
Rules assistance for Radiant
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Radiant is a board game released in 2018 for 2–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Randal Marsh and its main mechanics are Hand Management, Set Collection, and Area Majority / Influence.
In the world of Perim there are four races: the Avis of the clouds, the Treefolk of the forest, the Stonedwellers of the mountains, and the Mariners of the sea. Each has evolved abilities needed to dominate its realm. But in every age, one is blessed. One is Radiant. In Radiant, players draft an army of warriors and battle for control. Points are scored for melds, conquering regions, controlling majorities, and capturing opposing units. Players mount knights, activate assassins, and order their Radiant to spread their dominion. At its core, Radiant is an area-control trick-taking game in which the winning suit, or race, is determined by a battle's location on a game board. The Radiant race is capable of competing in every region. At the beginning of each round, or age, players are dealt a hand of 8 to 10 cards, and then draft four additional cards which represent the units in their army. After melding card sets, players move a pawn on the game board to determine a battle's location. Players win battles to claim control over regions and for the right to choose the next battle's location. Valuable temples and useful portals add excitement to the board. At the end of each age, the board is replenished with victory points waiting to be claimed, creating an asymmetrical board for the second and third ages. Prove your power in the ages of the Radiant
Radiant supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Radiant is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Radiant for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Radiant has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Radiant belongs to these categories: Fantasy. Its main mechanics are Hand Management, Set Collection, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Radiant are: Randal Marsh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Radiant as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.