
- BGG rank
- BGG #284
- BGG rating
- 7.5
Skull King
- 2–8 players
- 30 min
- Complexity 1.7/5
- 2013

Rules assistance for Raiding Parties: Brethren Of The Coast
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Raiding Parties: Brethren Of The Coast is an expansion for Raiding Parties: Golden Age of Piracy released in 2012 for 2–4 players, 30 minutes per game, and ages 10 and up. It was designed by Nick Pace and its main mechanics are Hand Management.
Raiding Parties: Brethren Of The Coast is an expansion for Raiding Parties (AKA Raiding Parties: The Golden Age of Piracy). It includes 51 game cards, 3 Party List cards and a rule book. The expansion introduces two new card types :"Land" cards, which work similarly to fort cards; and One Timers, which may be used at any time. The cards included are: Pirate* (5) Brethren* (5) Swashbuckler* (5) Privateer* (3) Pirateer* (3) Lucky Parrot (3) Lookout (3) Master Gunner (3) Pirate Chief (3) Coastlands (2) Dueling grounds (1) Jolly Roger (2) Lieutenant (2) Skipper (2) Raiders (2) Flotilla (2) Quicksilver (1) Liberty (1) Schooner (1) Pirate Ship (1) Captaine Redd (1) Parly List (3) Cards marked with an asterisk are duplicates of cards from the base game.
Raiding Parties: Brethren Of The Coast supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Raiding Parties: Brethren Of The Coast is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Raiding Parties: Brethren Of The Coast for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Raiding Parties: Brethren Of The Coast belongs to these categories: Card Game, Pirates, and Expansion for Base-game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Raiding Parties: Brethren Of The Coast are: Nick Pace. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Raiding Parties: Brethren Of The Coast as an expansion for Raiding Parties: Golden Age of Piracy. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Raiding Parties: Golden Age of Piracy to use it. Check that your edition of Raiding Parties: Golden Age of Piracy is compatible, as some expansions were revised between editions.