Import / Export
BGG rank
BGG #3,621
BGG rating
7.1

Import / Export

2017

Rules assistance for Import / Export

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 45–90 min
  • 8+
  • Complexity 3.2/5

For 2 players

Rules assistant for Import / Export

What would you like to know?

Answers come from the official rulebook, with the page to check.

Import / Export is a board game released in 2017 for 2–6 players, 45–90 minutes per game, and ages 8 and up. It was designed by Jordan Draper and its main mechanics are Variable Player Powers, Hand Management, and Take That.

Expansions

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About the game

Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods, specializing into a varied tech tree, and unlocking advanced game engines that will be completely unique to each play! Once your shipments enter the open sea, someone can trigger an Import action, where everyone will hold a silent auction to buy your containers and either allocate them as a future end game investment or an immediate boost to their available actions for specific roles. The end goal of the game is to have the most credits, which will be a combination of your physical credits, passive credits that were saved as imported goods, plus any bonuses from completed shipments.

Questions and answers

Import / Export supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.