
- BGG rank
- BGG #2,060
- BGG rating
- 7.8
Railway Boom
2025
Rules assistance for Railway Boom
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 60–120 min
- 14+
- Complexity 3.2/5
About the game
In the late 19th century, during the early Meiji era, Japan opened its first railway line between Shimbashi and Yokohama. This new mode of transportation sparked a railway boom across the country. Local entrepreneurs, and later powerful tycoons, established new companies that grew into large railway corporations throughout the Taishō and Shōwa eras. As players, you will take on the roles of these tycoons, building and managing your own railway empires as you compete for the most renown. Railway Boom recreates this era of industry through gameplay by having players balance resource management with the growth of their railways connecting various cities across Japan. —description from the publisher
Categories
Designers
Publishers
- Arclight Games
- Game Harbor
- Maldito Games
- Meanbook Games
- Cranio Creations
- CrowD Games
- Strohmann Games
- Old Dawg
Questions and answers
The rules assistant for Railway Boom will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Railway Boom supports 2–4 players according to the catalogue.
The listed playing time for Railway Boom is 60–120 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Railway Boom for ages 14 and up. Check the age guidance on your edition.
The credited designers of Railway Boom are: Hisashi Hayashi and Simone Luciani.
The catalogue lists Railway Boom as a base game.
Rules assistant for Railway Boom
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