Railways of the World: The Card Game Expansion
BGG rating
7.1

Expansion for Railways of the World: The Card Game

Railways of the World: The Card Game Expansion

2011

Rules assistance for Railways of the World: The Card Game Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45 min
  • 8+
  • Complexity 2.1/5

Rules assistant for Railways of the World: The Card Game Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Railways of the World: The Card Game Expansion is an expansion for Railways of the World: The Card Game released in 2011 for 2–4 players, 45 minutes per game, and ages 8 and up. It was designed by James Eastham and Steve Ellis (II) and its main mechanics are Set Collection, Pick-up and Deliver, and Open Drafting.

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About the game

In Railways of the World: The Card Game, players use track cards and city cards to build a series of railroad routes and deliver goods. As the game progresses, players work to connect more cities, upgrade their engines and deliver goods through a network of routes. The Railways of the World: The Card Game - Expansion adds new mechanisms and additional bonus scoring options for the base game with: • Tunnels to connect existing cities, giving access to cubes and impacting city control. • Switchers to allow track color to change during building thus allowing connection to a new color city. • Grey Cities to provide additional goods for deliveries. • Barons to provide additional bonus scoring options.

Questions and answers

Railways of the World: The Card Game Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.