Trains: Rising Sun
BGG rank
BGG #1,700
BGG rating
7.4

Trains: Rising Sun

2014

Rules assistance for Trains: Rising Sun

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45 min
  • 12+
  • Complexity 2.4/5

For 2 players

Rules assistant for Trains: Rising Sun

What would you like to know?

Answers come from the official rulebook, with the page to check.

Trains: Rising Sun is a board game released in 2014 for 2–4 players, 45 minutes per game, and ages 12 and up. It was designed by Hisashi Hayashi and Steve Ellis (II) and its main mechanics are Hand Management, Network and Route Building, and Deck, Bag, and Pool Building.

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About the game

Trains returns with all-new cards and strategies for you to build the best rail system in Japan. Trains: Rising Sun not only features all new cards, it includes three entirely new boards. Two of the boards are designed specifically for two-player games, while the Nagoya map is for 3 to 4 players. This standalone game can mix easily with the original Trains game for even greater replay possibilities! Trains: Rising Sun also introduces Route Bonus Cards, allowing you to score additional points for being the first to connect specific stations. Route Bonus Cards are included for the original Trains game as well! Finally, Trains: Rising Sun includes the Trains: Nagoya Map expansion that was first produced only by the designer for use with the original OKAZU Brand production of Trains. (This item is not linked to in the information box for database reasons.)

Questions and answers

Trains: Rising Sun supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.