
- BGG rank
- BGG #12,833
- BGG rating
- 7.1
Talavera & Vimeiro
- 2 players
- 120–1200 min
- Complexity 3.7/5
- 2007

Expansion for Advanced Squad Leader
2007
Rules assistance for Rally Point Volume 2: Advanced Squad Leader Starter Kit Special Study
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Rally Point Volume 2: Advanced Squad Leader Starter Kit Special Study is an expansion for Advanced Squad Leader released in 2007 for 2 players and 75 minutes per game. It was designed by Anders Fager and Evan E. Sherry and its main mechanics are Dice Rolling, Hexagon Grid, and Movement Points.
Rally Point Volume 2 is an ASL/ASL Starter Kit Compatible scenario pack from the Tampa ASL Group. Each scenario is fully compatible with full ASL rules and ASL Starter Kit Rules. These 10 scenarios were playtested with consideration for both rules sets and are presented in the Schwerpunkt easy-to-read format on high-quality cardstock. ASL players need boards t, u, v, w, x, y, and z to play these scenarios. ASL Starter Kit Players need Starter Kits 1, 2, and 3 to play the scenarios. This edition of Rally Point is intended to unite ASLers and ASL Starter Kit players through a common set of scenarios. RPT11 Butchers And Bakers: The Welsh Regiment attacks a small German infantry detachment on board y. This a 5.5 turn, all infantry, tournament level scenario. RPT12 Retreat From Bairak: The German 429th Infantry Division, covered by PzIII's, withdraw under pressure from the Russian 169th Infantry Division and its supporting KV-1 M41 and T-34 tanks. This 5.5 turn scenario uses boards y and z. RPT13 A Handful Of Howdy: American's from the 84th Infantry Division attack to clear a reinforced German machine gun platoon from the board v and x hills/buildings near Wegberg, Germany in this 4.5 turn, all infantry, tournament action. RPT14 Keitel And Cox: CECINA, Italy, 1 July 1944: Sherman tanks supporting the 34th Infantry Division attack SS Panzer Grenadier Division 16 and a Tiger tank in this 4.5 turn thriller, set on board z. RPT15 Comrade Klimenkov: OGLENDUV, Poland, 13 August 1944: This heavy-metal East Front action features Panzer Division 16 and its supporting Tiger tanks defending against IS-2M tanks and Russian infantry in this medium-sized, 6.5 turn, combined arms action set on boards u and v. RPT16 Miracle At Sinagoga: SINAGOGA, Italy, 16 May 1944: This 6.5 turn action features two companies of British infantry and Sherman tanks in a combined arms attack against Germans from the 15th Panzer Grenadier Division. With a FlaK 18, mortars, assault guns, and PzIVs, this medium-sized scenario has plenty of replay value and lots of room to maneuver on boards t, v, and w. RPT17 Hetzer Hunters: DURBOSLAR, Germany 19 November 1944: The 246th Volksgrenadier Division attacks with a company of infantry and three Hetzers to clear the American 116th Infantry Regiment from the key terrain on boards u and w in 5.5 turns. RPT18 Worker's Settlement No. 8: Brian Williams designed this 5.5 turn tournament-level scenario that features a Russian infantry company and a T-34 M41 attacking elements of the German 227th Infantry Division with a Pak 38, defending on boards x and y. RPT19 Mercury Rising: Hugh Downing penned this 6.5 turn gem that has an Allied force of New Zealand and Greek Infantry defending on boards v and y, verses a two-pronged German infantry attack. RPT20 The Trouble With Tigers: Pete Shelling rounds out Rally Point #2 with an old fashioned Eastern Front, heavy metal slug-match. This baby has a company of German infantry, King Tigers, PzIVJs and assault guns attacking Russian infantry and their 122mm guns. Boards v, x, and z, provide lots of room to maneuver, while the reinforcing Russian IS-2s and T-34/85s make this scenario an exciting combined arms action.
Rally Point Volume 2: Advanced Squad Leader Starter Kit Special Study supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Rally Point Volume 2: Advanced Squad Leader Starter Kit Special Study is 75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Rally Point Volume 2: Advanced Squad Leader Starter Kit Special Study has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rally Point Volume 2: Advanced Squad Leader Starter Kit Special Study belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Hexagon Grid, and Movement Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rally Point Volume 2: Advanced Squad Leader Starter Kit Special Study are: Anders Fager and Evan E. Sherry. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rally Point Volume 2: Advanced Squad Leader Starter Kit Special Study as an expansion for Advanced Squad Leader. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Advanced Squad Leader to use it. Check that your edition of Advanced Squad Leader is compatible, as some expansions were revised between editions.