
- BGG rank
- BGG #31,551
- BGG rating
- 4.6
Twister
- 2–4 players
- 10 min
- Complexity 1.1/5
- 1966

Rules assistance for Rally Roll
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rally Roll is a board game released in 2016 for 2–99 players and ages 8 and up. It was designed by Reyn Guyer and its main mechanics are Push Your Luck and Dice Rolling.
Can you keep the points flowing in Rally Roll? On a turn, you roll the five small dice and one large die at the same time, scoring as many points as the sum of the number faces on the small dice that match the color of the large die. You can stop and bank those points, or you can roll again. You can keep rolling until you want to stop (adding any points scored that turn to previously banked points) or until the large die doesn't match any of the small dice, in which case your turn ends and you score no points. You score ten or twenty bonus points if the small dice all match the face of the big die, with more points for the less common color — and if you roll the rarest color on all six dice, you win the game instantly. Players take turns until someone has banked fifty or more points, after which everyone gets one final turn, ending with the player who first broke the 50-point threshold. Whoever has the most points wins!
Rally Roll supports 2–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Rally Roll for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rally Roll belongs to these categories: Dice. Its main mechanics are Push Your Luck and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rally Roll are: Reyn Guyer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rally Roll as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.