
- BGG rank
- BGG #6,882
- BGG rating
- 7.1
War Galley: Naval Warfare in the Ancient World
- 1–2 players
- 360 min
- Complexity 3.1/5
- 1999

1980
Rules assistance for Ram Speed: Naval Warfare in the Bronze Age
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Ram Speed: Naval Warfare in the Bronze Age is a board game released in 1980 for 2 players, 90 minutes per game, and ages 11 and up. It was designed by Colin Keizer and its main mechanics are Hexagon Grid.
MicroHistory #2 in the Metagaming MicroHistory series. Naval combat in the Bronze Age. From back of the box: "The Bodies of the men that died The breakers buffet, the billows beat. Washed with blue of sea-salt tide, Rolled in wreackage of shattered fleet." - Aeschylus The galley's bronze beak surges forward, curling up two salty sprays. Sweating muscles strain to lash, pulling heavy oars to rams-speed's gasping beat. With rending crash and splintered timbers snapping, the metalled beak staves in hull, smashing rowing banks. Sheaves of arrows flashing out seek soldier flesh to pierce. Boarding warriors spring to dying deck with ready plunging swords. One galley lives victorious in heroic glory. The other is vanquished to Poseidon's grasping waves. RAMSPEED is a two-player game recreating the excitement of navel warfare int he Bronze Age. Each player constructs galleys for his fleet as he chooses, utilizing a point system. Hulls, rowing banks, missile weapons and boarding parties are all included. Combat covers ramming, shearing, grappling, boarding and missile attacks. RAMSPEED is a fast playing game from the age of mythical heroes, a time when gods roamed the earth and mystery veiled the oceans.
Ram Speed: Naval Warfare in the Bronze Age supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Ram Speed: Naval Warfare in the Bronze Age is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ram Speed: Naval Warfare in the Bronze Age for ages 11 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ram Speed: Naval Warfare in the Bronze Age has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ram Speed: Naval Warfare in the Bronze Age belongs to these categories: Wargame, Nautical, and Ancient. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ram Speed: Naval Warfare in the Bronze Age are: Colin Keizer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ram Speed: Naval Warfare in the Bronze Age as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.