
- BGG rank
- BGG #24
- BGG rating
- 8.1
7 Wonders Duel
- 2 players
- 30 min
- Complexity 2.2/5
- 2015

Rules assistance for Rare Roses
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rare Roses is a board game released in 2019 for 1–6 players, 45–60 minutes per game, and ages 14 and up. It was designed by Rocky Heckman and its main mechanics are Set Collection.
In the town of Bloomsville people live a life of beauty, and floral frolicking. The town is known for its rare rose shops and gardens. However, it’s not all rosy. The competition is tight and the town is full of fierce florists flogging their fanciful floral wares. Are you up to the task? Will you corner the market on Black, Blue or perhaps Striped Dragon roses and force your competitors to come to you for roses? Will you plan ahead and get the biggest and best profits from the high-end orders? Or will you fill lots of little lucrative lovelies and leave little for others? Many strategies, many roses, much money. Test your entrepreneurial ingenuity in this fun interactive game for 2 to 6 players. It will only take you about an hour or just a bit more if you’re negotiations are fierce. Anyone from children to our esteemed elders will enjoy a friendly bout of Rare Roses. Rare Roses is a game featuring the art of Nene Thomas where you play a floral designer specializing in rare roses. You will compete against other floral designers to be the best floral designer in town. You will purchase rose buds from the market for your stock. You must manage your stock from buds, to blooms, and eventually you will lose that stock if you don’t use it to fill orders. Each player will have a Rose Specialty of a particular rose they need to focus on. If they can fill more orders of their specialist type than all the other players, they will gain a bonus at the end of the game. Orders are filled from an Order Card deck and the game ends when there are no more orders to fill. Rare Roses is a family weight game that is easy to understand and offers hours of entertainment for the whole family. —description from the publisher
Rare Roses supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rare Roses is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rare Roses for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rare Roses has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rare Roses belongs to these categories: Economic. Its main mechanics are Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rare Roses are: Rocky Heckman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rare Roses as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.