
- BGG rank
- BGG #1,367
- BGG rating
- 7.3
Dice Miner
- 1–4 players
- 20–30 min
- Complexity 1.6/5
- 2021

2021
Rules assistance for RATS: High Tea at Sea
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
RATS: High Tea at Sea is a board game released in 2021 for 2–6 players. It was designed by Eric Zimmerman and Joshua DeBonis and its main mechanics are Dice Rolling and End Game Bonuses.
RATS: High Tea at Sea is a print & play, roll & write boardgame for 2-6 players that’s playable over the internet, in the same room, or a combination of the two! It is preposterously easy to learn and teach, but has sneaky twists and turns that will reveal themselves every time you play - a lovely little treat for whoever fancies climbing aboard. You’ll play through 5 turns. Each turn has three steps: At the start of each turn, the Host rolls a pair of dice and determine a Banquet Goal. The Host makes 3 "scavenge" rolls and rats collect supplies. The Rats compare supplies with the Host to see who gets to take special actions. There are five different types of supply, and five different things you can do. Goals are scored at the END of the game. The game ends after five turns. The last turn begins when you circle the 5th goal. After this final turn, the rats throw the banquet. The Host who was decided at the end of the final turn leads the rats through the Awards Ceremony, checking each circled Banquet Goal from lowest to highest number to see who won awards for each goal. The rat with the MOST awards is deemed the most fabulous aboard and wins the ship’s only life raft. (If there is a tie, the final Host selects which rat with the most awards deserves the life raft.) Everyone applauds the winner. Finally, the rat with the FEWEST awards flips a coin. If the coin lands on heads? Congratulations! All the rats escape into the ice-cold water, moments before the ship sinks. But if the coin lands on tails? Do send our regards to the captain.
RATS: High Tea at Sea supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
RATS: High Tea at Sea has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
RATS: High Tea at Sea belongs to these categories: Animals and Print & Play. Its main mechanics are Dice Rolling and End Game Bonuses. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of RATS: High Tea at Sea are: Eric Zimmerman and Joshua DeBonis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists RATS: High Tea at Sea as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.