
- BGG rank
- BGG #39
- BGG rating
- 8.1
Mage Knight Board Game
- 1–4 players
- 60–240 min
- Complexity 4.4/5
- 2011

2018
Rules assistance for Ravage: Dungeons of Plunder
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Ravage: Dungeons of Plunder is a board game released in 2018 for 1–5 players, 30–90 minutes per game, and ages 14 and up. It was designed by Ian Schofield and its main mechanics are Variable Player Powers, Take That, and Area Movement.
Ravage: Dungeons of Plunder for 1-5 players. A dungeon-delving board game where you, the player, get to control a band of Orcs; ain’t no paladins or dwarfs here. Raid dungeons, slaughter monsters for their teef and complete objectives and level up along the way. 'Game Modes' Ravage is for 1-5 players and boasts 3 game modes 'Solo' Survive the dungeon and its random boss encounter for victory, there is no resurrection in this mode. Approx 25-45 minutes. 'Adventure (co-op)' Play co-operatively with your friends to complete quests, bury the head, defeat the cave serpent and slaughter the spider’s lair. Approx 60-90 minutes with or without a Dungeon Master. 'Treachery (vs)' You each control the dungeon and monsters, pitting them against your friends, setting off traps, looting your opponents whilst you try to keep the dungeon at bay. Each hero kill will gain you promotions, become the war chief to win. Approx 60-90 minutes Choose your hero’'' You get to pick from one of the 4 castes: Berserker - Unleash powerful attacks charge at your enemies, frenzy and attack multiple foes. Shaman - Using your tribal magic transform into a raven or a bear, summon spirits and blood wield your enemies. Cultist - Inflict fear, life drain your enemies and even summon the undead to fight for you. Headhunter - Use poison and flaming arrows to destroy your enemies and even take head shots. Experience and Levelling Up Each hero has a set of weapons and ability cards that require energy to use, once you have enough energy you can unleash these devastating attacks on your enemies. Exhausted energy turns into experience, gain enough experience and level up your abilities. Exploring The dungeon is presented in a deck of cards, cards are drawn each turn for you to explore the dungeon, they include hallways or room cards, for you to construct your dungeon randomly every time. You will encounter traps as you traverse through the dungeon it’s not a safe place to be, as you and your friends will discover. Looting If you die your loot either sits by the trap that killed you or with the monster that killed you and runs around the dungeon with it until slain, anyone can claim your loot. Resurrection If you have enough resurrection tokens, you may resurrect on any of the resurrection points in the dungeon, these are limited so take care. If at any time a player dies and cannot resurrect you fail your quest. Monsters Monsters are a plenty, and they are all heading for you, each monster has a critical success ability, you can aggro monsters and they will make attacks of opportunity. Slaying monsters gains you teef, which you can spend at the sneaky goblin and remember Teef = Money. Bosses You encounter bosses in the campaign or randomly after a set time in the solo mode, each boss has its own unique ability cards it will use to decimate you and your friends so beware.
Ravage: Dungeons of Plunder supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ravage: Dungeons of Plunder is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ravage: Dungeons of Plunder for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ravage: Dungeons of Plunder has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ravage: Dungeons of Plunder belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Variable Player Powers, Take That, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ravage: Dungeons of Plunder are: Ian Schofield. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ravage: Dungeons of Plunder as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.