
- BGG rank
- BGG #6,045
- BGG rating
- 6.6
Papillon
- 2–4 players
- 30–45 min
- Complexity 2.1/5
- 2020

Rules assistance for Reavers of Midgard: Gods and Prophets
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Reavers of Midgard: Gods and Prophets is an expansion for Reavers of Midgard released in 2026 for 2–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by J.B. Howell and its main mechanics are Set Collection, Dice Rolling, and Open Drafting.
In Reavers of Midgard: Gods and Prophets you will encounter new obstacles and new opportunities in your quest for glory. The gods themselves have taken notice of your exploits and will offer their aid to those willing to celebrate them with offerings of riches. Meanwhile, a wandering prophet wanders the world offering prophecies to those she meets and a devastating Maelstrom makes treacherous seas nearly impassable. Reavers of Midgard: Gods and Prophets expands on the base game, offering up more treasures, more spoils, and a brand new Celebrate the Gods Board where players can petition the Gods themselves to join them in their voyages, giving them great power in that God's area of expertise. But that's not all! The Valkyries themselves will join you in your battles, and the Fates of the Norns will aid you in your prophecies. Will you navigate these new challenges in a way worthy of timeless tales? Or will your rivals earn their place before you in the Halls of Valhalla? -description from publisher
Reavers of Midgard: Gods and Prophets supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Reavers of Midgard: Gods and Prophets is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Reavers of Midgard: Gods and Prophets for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Reavers of Midgard: Gods and Prophets belongs to these categories: Expansion for Base-game. Its main mechanics are Set Collection, Dice Rolling, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Reavers of Midgard: Gods and Prophets are: J.B. Howell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Reavers of Midgard: Gods and Prophets as an expansion for Reavers of Midgard. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Reavers of Midgard to use it. Check that your edition of Reavers of Midgard is compatible, as some expansions were revised between editions.