
- BGG rating
- 6.4
Rebis: Elixir
- 1–4 players
- Complexity 2.0/5
- 2020

2020
Rules assistance for Rebis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Rebis is a board game released in 2020 for 1–4 players, 20 minutes per game, and ages 14 and up. It was designed by Gaetano Cavallaro and its main mechanics are Hand Management, Take That, and Push Your Luck.
In Rebis, players will take turns by drawing a card from the Library deck and play cards either to their own shelf or to the shelf of another player, by piling up Library cards up to 13 to accumulate victory points. On your turn, you can play either 1 card to your active shelf or 2 cards of the same number. You can do this as long as the sum of the book weight shown in the cards of the Active Shelf does not exceed 13 after placing the card. In Rebis there is no hand limit. Alternatively, you can play 1 card to another player’s Active Shelf. You may choose to play your card with the positive or the negative value by considering that the sum of the book victory points in a shelf must never be negative. Whenever you play a card with a negative point value to another player’s Shelf, you take 1 card from the Library deck. If your card causes the sum to exceed 13 points, you close the shelf by playing your card face down to create a new Active Shelf for the player. If you close another player’s Active Shelf, you receive 1 Mixture token and the other player takes 1 card from the Library deck. At the beginning of your turn, after drawing a card, you may place as many golden dust mixture tokens as you want exclusively on your active shelf. Mixture tokens act as multipliers of the victory point value on the shelf where they are placed. When there are no more golden dust mixture tokens left, the players will take a golden mixture token instead, which can be placed immediately after, in any shelf of your preference. The game ends when the deck runs out or as soon as all mixture tokens have been taken, excluding the red mixture token. Count the total negative book value visible in all of your shelves and sum it to the amount of cards in your hand. The player with the higher result will receive the red mixture token, which will be placed in any shelf of the player’s preference. When the game ends, count the total book value of each shelf and multiply it if there are any mixture tokens on the shelf. The player who has the highest total book value is the winner. A mini-expansion, Rebis: Zero, is included inside the base game's box. It introduces 9 new "0" book weight library cards that will completely change the game flow. —description from the publisher
Rebis supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rebis is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rebis for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rebis has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rebis belongs to these categories: Card Game. Its main mechanics are Hand Management, Take That, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rebis are: Gaetano Cavallaro. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rebis as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.