
- BGG rank
- BGG #26,424
- BGG rating
- 5.6
G.Nome
- 3–6 players
- 10 min
- Complexity 1.7/5
- 2015

2025
Rules assistance for Red North
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Red North is a board game released in 2025 for 2–4 players, 25–45 minutes per game, and ages 10 and up. It was designed by James Dickinson and its main mechanics are Hand Management, Deduction, and Card Play Conflict Resolution.
Battle horns echo across the North...the time for conquest has come! Sharpen your axes and send your fiercest heroes and raiders to seize control of the Northern Outposts. Early victories may bring glory, but beware for during Ragnarok, the Gods themselves may tip the scales. Only those who outsmart their enemies will claim victory. Red North is a combative game of hidden information and bluffing for 2-4 players that plays in 30 minutes. It's a strategic card game full of tense excitement in which players compete, through hidden hands of various factions of warriors, to conquer outposts of corresponding factions. Knowing when to commit and when to bow out is key in winning you the game! Players will deploy raiding parties to try to gain control of various outposts. By deploying more raiders, jarls, and heroes, a player reveals which outposts they are battling for, giving away their strategic position. Resources are scarce, so players must balance their deployed warriors with the need to reserve a party large enough to compete in the final "Ragnarok" round — where even the Norse Gods become involved. Red North is a new edition of Saer, a game originally published by La Mame Games in 2024, that features a remixed set of outpost abilities, with some outposts giving tokens that you can use despite not owning the outpost, as well as eight unique gods. —description from the publisher
Red North supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Red North is 25–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Red North for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Red North has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Red North belongs to these categories: Card Game. Its main mechanics are Hand Management, Deduction, and Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Red North are: James Dickinson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Red North as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.