
- BGG rank
- BGG #13,580
- BGG rating
- 7.3
Ni-Ju
- 2 players
- 15–45 min
- Complexity 2.7/5
- 2016

2011
Rules assistance for RED
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
RED is a board game released in 2011 for 3 players, 20 minutes per game, and ages 7 and up. It was designed by Néstor Romeral Andrés and its main mechanics are Tile Placement and Pattern Building.
RED is a game from the RED, BLUE, GreenGreenerGreenest trilogy. RED is a three-colored tile-laying game for three players. The three colors in the game are black, white, and red, and each player will be a different color. Each tile has a background color and a different-colored circle in the middle. There are 6 different combinations and 5 small tiles and 1 large tile for each combination. Players place tiles on the table trying to connect groups of their border color and groups of their circle color. RULES Place all the tiles face-up in a pool, leaving room to play the game. Each player is assigned one of the three colors by some agreeable method and takes the corresponding counter; the counters just show which player is which color. The order of play is White player, then Black, then Red. Players take turns placing any tile from the pool on the playing surface according to the following rules: - Tiles must be placed so that they align with an imaginary grid of squares the size of the small tiles. - White cannot play a large tile on the first turn. - Except for the obvious exception of the first tile, each new tile must be orthogonally adjacent to at least one small tile (i.e. must touch a small tile). Just having the corners touch isn't good enough. - A large tile cannot be placed orthogonally adjacent to another large tile (that is, no two large tiles can touch each other, except at the corners). The game ends when there are no available moves. SCORING Small tiles count as 1 point, and large tiles count as 2 points. Find the largest connected group of tiles with your border color, and then find the largest connected group of tiles with your circle color. Multiply these two numbers to determine your score. The player with the most points wins. If two players tie, the third player wins! If all three tie, play again! The rules include a variant for 2 players. Microbadges:
RED supports 3 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for RED is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists RED for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
RED has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
RED belongs to these categories: Abstract Strategy. Its main mechanics are Tile Placement and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of RED are: Néstor Romeral Andrés. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists RED as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.