[redacted]: Identity

Expansion for [redacted]

[redacted]: Identity

Rules assistance for [redacted]: Identity

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 45–75 min
  • 12+

Rules assistant for [redacted]: Identity

What would you like to know?

Answers come from the official rulebook, with the page to check.

[redacted]: Identity is an expansion for [redacted] for 3–6 players, 45–75 minutes per game, and ages 12 and up. It was designed by Dávid Turczi and Mihály Vincze and its main mechanics are Hand Management, Area Movement, and Team-Based Game.

Similar games

About the game

An unpublished expansion to [redacted], introducing 2 modules: the Free Agent, and Escalation. In the Free Agent a new player joins the fray: everybody knows who he is, but nobody, not even he himself knows what team he is on! The Free Agent module also comes with several new missions (including 3v2 game for 5 players, or a 4 player game using the Alliance Letters, and many more), doubling the gameplay content of the original [redacted] game. In the Escalation module, unique special intels are added for each faction, thus two games of the same mission will be different based on which factions are in play, opening up several new strategies and misdirections. And to further spice it up, four new factions (Germany, France, Israel, Hungary) are added to the mix! 3 to 6 players supported, or up to 7 players if used together with the Garden Party expansion. —description from designer

Questions and answers

[redacted]: Identity supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.