
- BGG rank
- BGG #2,763
- BGG rating
- 7.3
Days of Ire: Budapest 1956
- 1–4 players
- 60–90 min
- Complexity 2.8/5
- 2016
![[redacted]: Identity](https://img.meeplerules.com/insecure/rs:fit:1080:1080/plain/https%3A%2F%2Fmeeplerules.nbg1.your-objectstorage.com%2Fcovers%2F255302.jpg@webp)
Expansion for [redacted]
Rules assistance for [redacted]: Identity
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
[redacted]: Identity is an expansion for [redacted] for 3–6 players, 45–75 minutes per game, and ages 12 and up. It was designed by Dávid Turczi and Mihály Vincze and its main mechanics are Hand Management, Area Movement, and Team-Based Game.
An unpublished expansion to [redacted], introducing 2 modules: the Free Agent, and Escalation. In the Free Agent a new player joins the fray: everybody knows who he is, but nobody, not even he himself knows what team he is on! The Free Agent module also comes with several new missions (including 3v2 game for 5 players, or a 4 player game using the Alliance Letters, and many more), doubling the gameplay content of the original [redacted] game. In the Escalation module, unique special intels are added for each faction, thus two games of the same mission will be different based on which factions are in play, opening up several new strategies and misdirections. And to further spice it up, four new factions (Germany, France, Israel, Hungary) are added to the mix! 3 to 6 players supported, or up to 7 players if used together with the Garden Party expansion. —description from designer
[redacted]: Identity supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for [redacted]: Identity is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists [redacted]: Identity for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
[redacted]: Identity belongs to these categories: Bluffing, Spies / Secret Agents, and Expansion for Base-game. Its main mechanics are Hand Management, Area Movement, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of [redacted]: Identity are: Dávid Turczi and Mihály Vincze. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists [redacted]: Identity as an expansion for [redacted]. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need [redacted] to use it. Check that your edition of [redacted] is compatible, as some expansions were revised between editions.