
- BGG rank
- BGG #2,763
- BGG rating
- 7.3
Days of Ire: Budapest 1956
- 1–4 players
- 60–90 min
- Complexity 2.8/5
- 2016
![[redacted]: Mercenaries](https://img.meeplerules.com/insecure/rs:fit:1080:1080/plain/https%3A%2F%2Fmeeplerules.nbg1.your-objectstorage.com%2Fcovers%2F162228.jpg@webp)
Rules assistance for [redacted]: Mercenaries
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
[redacted]: Mercenaries is an expansion for [redacted] released in 2014 for 4–6 players, 45 minutes per game, and ages 12 and up. It was designed by Dávid Turczi, Mihály Vincze, and Katalin Nimmerfroh and its main mechanics are Hand Management, Area Movement, and Team-Based Game.
Money makes the world go round. It also helps secret agents pay their rent. In [redacted]: Mercenaries, a whole new level of spycraft is necessary, not for the glory of the revolution or to defend fast food and reality TV, but to end your career with a nice chunk of change. With a variety of conflicting missions, players must use the skills they picked up during the base game of [redacted] to work together (or not) and complete assignments for their shadowy employers. Changing loyalties, shifting objectives, conflicting assignments. Nothing ever stays the same, and players must balance short-term gain and long-term strategy to win, in this advanced expansion to [redacted].
[redacted]: Mercenaries supports 4–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for [redacted]: Mercenaries is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists [redacted]: Mercenaries for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
[redacted]: Mercenaries has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
[redacted]: Mercenaries belongs to these categories: Bluffing and Spies / Secret Agents. Its main mechanics are Hand Management, Area Movement, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of [redacted]: Mercenaries are: Dávid Turczi, Mihály Vincze, and Katalin Nimmerfroh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists [redacted]: Mercenaries as an expansion for [redacted]. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need [redacted] to use it. Check that your edition of [redacted] is compatible, as some expansions were revised between editions.