[redacted]: Mercenaries
BGG rating
6.6

Expansion for [redacted]

[redacted]: Mercenaries

2014

Rules assistance for [redacted]: Mercenaries

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4–6 players
  • 45 min
  • 12+
  • Complexity 3.7/5

Rules assistant for [redacted]: Mercenaries

What would you like to know?

Answers come from the official rulebook, with the page to check.

[redacted]: Mercenaries is an expansion for [redacted] released in 2014 for 4–6 players, 45 minutes per game, and ages 12 and up. It was designed by Dávid Turczi, Mihály Vincze, and Katalin Nimmerfroh and its main mechanics are Hand Management, Area Movement, and Team-Based Game.

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About the game

Money makes the world go round. It also helps secret agents pay their rent. In [redacted]: Mercenaries, a whole new level of spycraft is necessary, not for the glory of the revolution or to defend fast food and reality TV, but to end your career with a nice chunk of change. With a variety of conflicting missions, players must use the skills they picked up during the base game of [redacted] to work together (or not) and complete assignments for their shadowy employers. Changing loyalties, shifting objectives, conflicting assignments. Nothing ever stays the same, and players must balance short-term gain and long-term strategy to win, in this advanced expansion to [redacted].

Questions and answers

[redacted]: Mercenaries supports 4–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.