Reef Encounter of the Second Kind
BGG rating
7.1

Expansion for Reef Encounter

Reef Encounter of the Second Kind

2006

Rules assistance for Reef Encounter of the Second Kind

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–150 min
  • 10+
  • Complexity 3.7/5

Rules assistant for Reef Encounter of the Second Kind

What would you like to know?

Answers come from the official rulebook, with the page to check.

Reef Encounter of the Second Kind is an expansion for Reef Encounter released in 2006 for 2–4 players, 60–150 minutes per game, and ages 10 and up. It was designed by Richard Breese and its main mechanics are Hand Management, Set Collection, and Tile Placement.

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About the game

Reef Encounters of the Second Kind is an expansion set for Reef Encounter, introducing new creatures, opportunities, and tactics to the basic game. The crown of thorns starfish with their voracious appetites have now found the reef and will consume any corals that they can reach. Blue shrimps will assist host shrimps in protecting the larger corals, but these blue shrimps are notoriously unreliable. Meanwhile, the polyp tiles now come in a variety of different forms, and even the rocks are liable to change shape. A selection of cards provides one-off opportunities to influence the game, to introduce or to move the blue shrimps, or to affect the scoring at the end of the game. An appropriate card is also required before a parrot fish can consume its first coral.

Questions and answers

Reef Encounter of the Second Kind supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.