
- BGG rating
- 7.1
Relic Expedition: Adventurers Expansion
- 2–4 players
- 2014

2014
Rules assistance for Relic Expedition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Relic Expedition is a board game released in 2014 for 2–4 players, 30–60 minutes per game, and ages 10 and up. It was designed by Randy Hoyt and its main mechanics are Hand Management, Take That, and Set Collection.
Relic Expedition is a jungle exploration game with a variable board, hand management, collectible treasures, and dangerous wild animals! The game board starts small, with only a few of the tiles revealed. As players explore the jungle, new tiles are revealed and the board grows in unpredictable ways, making for a completely different game each time. Hidden in the jungle, you'll find six different types of treasures made of six different materials. To win, you must collect four matching treasures — either four of the same type or four of the same material — and fly away from the jungle to victory. If you hope to travel through the terrain and survive the dangers of the jungle to get that treasure, though, you'll also need supplies like machetes, mountain climbing gear, panther traps, tranquilizer darts, vines, and more. You carry treasures and supplies in your backpack, but your backpack space is limited! As the game progresses, you'll have to choose carefully. As you find more treasure, you'll have to make tough decisions about which supplies you have to leave behind.
Relic Expedition supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Relic Expedition is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Relic Expedition for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Relic Expedition has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Relic Expedition belongs to these categories: Exploration and Adventure. Its main mechanics are Hand Management, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Relic Expedition are: Randy Hoyt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Relic Expedition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.