
- BGG rank
- BGG #1,475
- BGG rating
- 7.2
Legacy of Dragonholt
- 1–6 players
- 60–999 min
- Complexity 1.3/5
- 2017

Rules assistance for Relic: Halls of Terra
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Relic: Halls of Terra is an expansion for Relic released in 2015 for 2–4 players, 120–180 minutes per game, and ages 14 and up. It was designed by Samuel Bailey and Tim Flanders and its main mechanics are Variable Player Powers, Roll / Spin and Move, and Dice Rolling.
Play deadly games of Imperial politics in Relic: Halls of Terra! The quest to save the Antian Sector from Chaos takes you to mankind’s homeworld in the Sol System, where you must persuade the ruling powers of the Imperium to support to your cause. You'll have to prove your worth in tough negotiations with powerful organizations such as the self-interested Imperial Nobility, the ruthless Inquisition, and the mysterious Adeptus Astra Telepathica on your way to stand before the High Lords of Terra and the immortal Emperor himself. But be warned: Imperial politics are just as dangerous as any battle inside the Warp Rift, and blackest corruption festers even in the heart of the Imperium. Relic: Halls of Terra contains: A side board depicting the Sol System: Holy Terra, Mars, Titan and Luna Complete deck of orange Threat cards specific to the Sol System Affiliation tokens that tie characters to powerful organizations Three new characters and a new nemesis Additional Scenarios, Missions, Corruption, Threat, and Relic cards
Relic: Halls of Terra supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Relic: Halls of Terra is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Relic: Halls of Terra for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Relic: Halls of Terra has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Relic: Halls of Terra belongs to these categories: Exploration, Adventure, and Science Fiction. Its main mechanics are Variable Player Powers, Roll / Spin and Move, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Relic: Halls of Terra are: Samuel Bailey and Tim Flanders. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Relic: Halls of Terra as an expansion for Relic. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Relic to use it. Check that your edition of Relic is compatible, as some expansions were revised between editions.