
- BGG rating
- 5.7
Relic Knights: Codifier Togan & Cecilia
- 2–4 players
- 2011

2014
Rules assistance for Relic Knights: Darkspace Calamity
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Relic Knights: Darkspace Calamity is a board game released in 2014 for 2–4 players, 60 minutes per game, and ages 13 and up. It was designed by John Cadice and Kevin Clark and its main mechanics are Variable Player Powers, Hand Management, and Pick-up and Deliver.
Relic Knights ™ Darkspace Calamity is a fast-paced strategy battle game by Soda Pop Miniatures and published by CoolMiniOrNot, for 2 or more players, pitting the heroic forces of the Relic Knights against each other in a battle for survival and the fate of the galaxy Take control of one of 6 factions with wonderfully detailed miniatures, as you use a unique card draw mechanic to power your special abilities and defenses! Each game lasts about an hour for the Faction Starter size, and how you manage your abilities and resources (represented by the Esper Cards) will determine the fate of the universe! Bluff your way to victory, or hide your strength till the critical moment - it's fast paced strategy and anime action! Made from high grade plastic, each wonderfully detailed miniature demonstrates the craft and care that Soda Pop Miniatures has put into bringing its anime themed world alive with its highly detailed heroes, minions, monsters, and machines that make up the Relic Knights Universe. Augment your forces with heroes and warriors to fight even bigger battles, as the universe of play expands. Easy to collect, fun to play, wonderful to paint, Relic Knights has something for everybody.
Relic Knights: Darkspace Calamity supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Relic Knights: Darkspace Calamity is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Relic Knights: Darkspace Calamity for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Relic Knights: Darkspace Calamity has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Relic Knights: Darkspace Calamity belongs to these categories: Humor, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Hand Management, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Relic Knights: Darkspace Calamity are: John Cadice and Kevin Clark. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Relic Knights: Darkspace Calamity as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.