
- BGG rating
- 10.0
Catacombs of Kural
- 1–4 players
- 60 min
- 2022

2015
Rules assistance for Relicblade: Adventure Battle Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Relicblade: Adventure Battle Game is a board game released in 2015 for 2–4 players, 30–60 minutes per game, and ages 10 and up. It was designed by Sean Sutter and its main mechanics are Push Your Luck, Dice Rolling, and Deck, Bag, and Pool Building.
Relicblade is a small scale fantasy skirmish game where one player takes command of a party of heroes on their righteous quest, while the other player harnesses the brutal fury of the pig men. Brave and wicked alike are drawn to powerful relics lost in the ruins of the ancient world. The characters are represented on the board by detailed 30mm miniatures while their statistics and abilities are shown on convenient character cards. The real tactical depth comes in as players choose from dozens of unique upgrades to specialize their characters to gain a tactical advantage. Will you choose to specialize your druid as a support healer, or upgrade her bear form into a DPS monstrosity? Battles are fought over an unidentified magic item that has drawn the characters to that spot. When characters are finally able to seize the relic it is drawn randomly from the Relic Deck. Relics grant an unnatural boon and are used just like upgrades, however they far surpass any upgrade in power. But if the character wielding the relic is disabled anyone can pick it up. Standard games of Relicblade are played on a 2'x2' area, and players usually only field between three and six characters. Standard games usually last around 45 minutes. Relicblade is fast paced, dynamic, and fun.
Relicblade: Adventure Battle Game supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Relicblade: Adventure Battle Game is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Relicblade: Adventure Battle Game for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Relicblade: Adventure Battle Game has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Relicblade: Adventure Battle Game belongs to these categories: Fantasy, Wargame, and Adventure. Its main mechanics are Push Your Luck, Dice Rolling, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Relicblade: Adventure Battle Game are: Sean Sutter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Relicblade: Adventure Battle Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.