
- BGG rank
- BGG #6,806
- BGG rating
- 6.4
Ka-Ching!
- 2–4 players
- 20 min
- Complexity 1.5/5
- 2001

Rules assistance for Remmi Demmi
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Remmi Demmi is a board game released in 1999 for 4–9 players, 30 minutes per game, and ages 8 and up. It was designed by Klaus Palesch and its main mechanics are Set Collection.
This game is sort of an updated version of the 1904 Parker Brothers classic, Pit. The object of the game is to trade groups of cards to your fellow players in an effort to collect an entire set of cards. However, Remmi Demmi changes the game slightly by adding another characteristic to the cards, so each card can either categorized by color or the position of the figure on the card. The object of the game is still basically the same (collect a full set), but you can either collect figures or colors. In addition, each hand is played with a variable time limit, as the dealer gets to play either a quick hand (he thinks he can get the Remmi quickly), or a longer hand. Either way, the first set (Remmi) gets the most points, with those that follow getting less or none.
Remmi Demmi supports 4–9 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Remmi Demmi is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Remmi Demmi for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Remmi Demmi has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Remmi Demmi belongs to these categories: Party Game and Real-time. Its main mechanics are Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Remmi Demmi are: Klaus Palesch. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Remmi Demmi as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.