
- BGG rank
- BGG #4,042
- BGG rating
- 6.6
Resident Evil Deck Building Game
- 1–4 players
- 30 min
- Complexity 2.3/5
- 2010

2012
Rules assistance for Resident Evil Deck Building Game: Mercenaries
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Resident Evil Deck Building Game: Mercenaries is a board game released in 2012 for 1–4 players, 30–60 minutes per game, and ages 13 and up. It was designed by Tylar Allinder and its main mechanics are Variable Player Powers, Open Drafting, and Deck, Bag, and Pool Building.
Resident Evil Deck Building Game: Mercenaries, a stand-alone game that also functions as an expansion for any Resident Evil DBG title, brings the Mercenaries theme to life, giving your characters brand new Skill cards to be used in any style of play. Draft Skill cards at the beginning of a game to give your Character a completely different play style. Your character will learn from those failures and successes as you continue to play, using that experience to activate the Skills they have to give them an edge in battle. Mercenaries also introduces three different Mansions with three different challenges. Will you face the unruly Ganados horde, the creepy Illuminados, or the onslaught of Majini? Each Mansion attacks the player in a different way, leaving a multitude of combinations for ultimate replay value! Content: 275 cards 30 card dividers Integrates with: Resident Evil Deck Building Game Resident Evil Deck Building Game: Alliance Expanded by: Resident Evil Deck Building Game: Outbreak Resident Evil Deck Building Game: Nightmare
Resident Evil Deck Building Game: Mercenaries supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Resident Evil Deck Building Game: Mercenaries is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Resident Evil Deck Building Game: Mercenaries for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Resident Evil Deck Building Game: Mercenaries has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Resident Evil Deck Building Game: Mercenaries belongs to these categories: Card Game, Horror, and Zombies. Its main mechanics are Variable Player Powers, Open Drafting, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Resident Evil Deck Building Game: Mercenaries are: Tylar Allinder. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Resident Evil Deck Building Game: Mercenaries as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.