
- BGG rank
- BGG #4,360
- BGG rating
- 6.6
Yōkai
- 2–4 players
- 15–35 min
- Complexity 1.6/5
- 2019

2018
Rules assistance for Ringo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ringo is a board game released in 2018 for 2 players, 15 minutes per game, and ages 7 and up. It was designed by Julien Griffon and its main mechanics are Square Grid, Pieces as Map, and Pattern Building.
Four in a row wins! This victory condition is well known, but Ringo puts a new twist on the concept. The playing area is an unbounded square grid. It starts with eight rings: four red and four blue. On a turn, the active player places a disc of their color in any ring of their color, then moves the ring to an empty space orthogonally adjacent to any other ring. Whoever first creates a row (orthogonal or diagonal) of four discs or four rings in their color wins!
Ringo supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Ringo is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ringo for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ringo has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ringo belongs to these categories: Abstract Strategy. Its main mechanics are Square Grid, Pieces as Map, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ringo are: Julien Griffon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ringo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.