
- BGG rank
- BGG #17,190
- BGG rating
- 6.6
Madrino
- 2–4 players
- 20 min
- 2019

2020
Rules assistance for Rise of the Metro
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rise of the Metro is a board game released in 2020 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Toru Oyama and Aiko Oyama and its main mechanics are Network and Route Building.
In Rise of the Metro, players compete to build subway lines. As more lines connect to a station, the station increases in value. The player with the most points at the end of the game wins. To setup, the map is seeded with 12 initial stations. On a player's turn, they place one of their colored track pieces onto the map. The piece must follow the grid lines; must not establish a direct station-to-station connection that another line has previously made; and must not create a branch. Pieces are not obligated to be contiguous with previous plays, but if a player ends the game with multiple networks, one will be removed. After track has been placed, the players look to see if any stations expand. Each station is worth a number of points equal to how many different lines have connected to it, and once a new line connects, additional wooden station tokens are stacked on top of previous ones. Each players' score is equal to the value of the stations in their network.
Rise of the Metro supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rise of the Metro is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rise of the Metro for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rise of the Metro belongs to these categories: Trains and Transportation. Its main mechanics are Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rise of the Metro are: Toru Oyama and Aiko Oyama. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rise of the Metro as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.