Rise of the Zombies!
BGG rank
BGG #10,952
BGG rating
6.5

Rise of the Zombies!

2013

Rules assistance for Rise of the Zombies!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 30–90 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Rise of the Zombies!

What would you like to know?

Answers come from the official rulebook, with the page to check.

Rise of the Zombies! is a board game released in 2013 for 1–8 players, 30–90 minutes per game, and ages 12 and up. It was designed by Dan Verssen and its main mechanics are Area Movement, Dice Rolling, and Cooperative Game.

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About the game

In Rise of the Zombies, a fast-paced card game of zombie survival, players play Location cards to form a path from the Safe House to the Rescue Helicopter, while fighting off hordes of zombies. The players must also play fast because they are racing a real-world timer. If time expires, the Survivors are left behind and die. Players play cards during a common "Survivor Turn". At the start of the Survivor Turn, all players can discard and draw until the number of cards in their hands is equal to their Hand Sizes. There are no player turns. Declare what you are doing, which card you are playing, and which zombie you are attacking, and roll dice. This simulates the chaos of combat. Most cards can be used to perform more than one function. You can perform as many actions during the Survivor Turn as your cards can support. You can even trade weapons and items with other Survivors in your Location. Once all players have resolved their actions, the Zombies get to attack. The game is co-opish... how you play the game is up to you. You don't gain anything by having other Survivors die, but if you spend too much time trying to help others, it might cost you your own survival. Help them? Leave them behind? It's all up to you.

Designers

Publishers

  • Dan Verssen Games (DVG)

Questions and answers

Rise of the Zombies! supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.