
- BGG rating
- 7.9
Warfighter: Expansion #29 – Multi-National Soldier Pack
- 1–6 players
- 30–90 min
- Complexity 4.0/5
- 2019

2019
Rules assistance for Warfighter Shadow War: The Modern Night Combat Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Warfighter Shadow War: The Modern Night Combat Card Game is a board game released in 2019 for 1–6 players, 30–90 minutes per game, and ages 14 and up. It was designed by Dan Verssen and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Warfighter: Shadow War is a card game for 1 to 6 players. You play cooperatively with your friends against the system to complete Modern Special Forces squad-level combat missions. At the start of each mission, you each select a soldier, equip him/her with skills, weapons, and combat gear within the mission's Resource limit. Shadow War is a stand-alone Warfighter boxed game. The game includes all the Soldiers, Weapons, Equipment, Missions, Location, Objectives, and Hostiles you need to carryout covert Night Missions. Shadow War expands on the Night Combat rules first introduced in the Warfighter Modern Footlocker Expansion. The core game gives you a full team of US Soldiers and a full set of North Korean Hostiles. Each Expansion then adds to these sets. As with all Warfighter games and expansions, Shadow War is compatible with all the other Warfighter games! —description from the publisher
Warfighter Shadow War: The Modern Night Combat Card Game supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Warfighter Shadow War: The Modern Night Combat Card Game is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Warfighter Shadow War: The Modern Night Combat Card Game for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Warfighter Shadow War: The Modern Night Combat Card Game has a complexity rating of 3.9 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Warfighter Shadow War: The Modern Night Combat Card Game belongs to these categories: Card Game, Wargame, and Modern Warfare. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Warfighter Shadow War: The Modern Night Combat Card Game are: Dan Verssen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Warfighter Shadow War: The Modern Night Combat Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.