
- BGG rank
- BGG #11,099
- BGG rating
- 6.3
Fantasy Frontier
- 2–4 players
- 45–90 min
- Complexity 2.5/5
- 2014

Rules assistance for Rise! The Ballistic Expansion Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Rise! The Ballistic Expansion Pack is an expansion for Rise! released in 2012 for 2 players, 20 minutes per game, and ages 8 and up. It was designed by Patrick Nickell and Michael Coe and its main mechanics are Area Majority / Influence, Modular Board, and Worker Placement.
Rise! The Ballistic Expansion Pack is an expansion to Rise! This was an expansion available to Kickstarter Backers of Crash Games' November 2011 Kickstarter Campaign for Rise! Rise! The Ballistic Expansion Pack adds three new types of pieces with a more "take that" element to Rise! The Anchor Piece- The Anchor Piece is nearly an immovable object. The Anchor Piece doesn't move except when he meets another one of our special pieces which we'll get to in just a minute. The Anchor Piece can wreak quite a bit of havoc when placed near an opponent's freshly laid foundation of one of their towers. The Flash Piece - The Flash Piece moves in quickly and is gone in a flash! When placed The Flash Piece wipes out everything that is on the six tiles that surround it, except towers. Use The Flash Piece wisely though because no one's workers are safe when The Flash Piece arrives! The Vortex Piece - The Vortex Piece swallows everything in its path! When placed the Vortex Piece begins its timer and your opponent has four turns to disarm The Vortex Piece. If The Vortex Piece isn't disarmed, on the fifth turn after placement, the Vortex Piece wipes everything from the board from the six tiles surrounding as well as the tile it is placed on. This includes The Anchor Piece, Towers as well as land tiles. To disarm The Vortex Piece a player's opponent must sacrifice five of his workers within four turns of the initial placement of The Vortex Piece.
Rise! The Ballistic Expansion Pack supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Rise! The Ballistic Expansion Pack is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rise! The Ballistic Expansion Pack for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rise! The Ballistic Expansion Pack belongs to these categories: Expansion for Base-game. Its main mechanics are Area Majority / Influence, Modular Board, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rise! The Ballistic Expansion Pack are: Patrick Nickell and Michael Coe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rise! The Ballistic Expansion Pack as an expansion for Rise!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Rise! to use it. Check that your edition of Rise! is compatible, as some expansions were revised between editions.