
- BGG rank
- BGG #9,803
- BGG rating
- 6.1
Entropy
- 2–6 players
- 15 min
- Complexity 1.9/5
- 2015

2014
Rules assistance for Rise to Power
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rise to Power is a board game released in 2014 for 2–6 players, 30–45 minutes per game, and ages 12 and up. It was designed by Allen Chang and Alannah Kearney and its main mechanics are Hand Management, Set Collection, and Open Drafting.
Rise to Power is a city-building strategy card game for 2-6 players, set in a futuristic world where companies compete to fulfill the world's power needs. The game is set in a futuristic world that has discovered an abundant source of energy, dubbed PRISM. Competing power companies are scrambling to extract as much PRISM as they can to increase their influence by powering districts and ultimately controlling the city's power needs. Activating a district card allows players to expand their power grid capabilities and also increases a company's influence. Instead of activating a district, a player could instead use the card's exchange ability to perform a powerful action at the cost of giving up the district, placed on The Exchange for others to take. Players take turn extracting PRISMs and using them to fulfill district contracts offered by the government. As players power districts, their play area will reflect the state of their city influence. When powering districts, players are rewarded for paying the exact amount, portraying efficiency and promoting careful planning. When a player activates their 8th district, the game enters the last round phase. At the end of the game, players with the highest influence points, earned by activated districts and their private agenda, are declared the winner.
Rise to Power supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rise to Power is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rise to Power for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rise to Power has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rise to Power belongs to these categories: Card Game, City Building, and Science Fiction. Its main mechanics are Hand Management, Set Collection, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rise to Power are: Allen Chang and Alannah Kearney. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rise to Power as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.