
- BGG rank
- BGG #24,252
- BGG rating
- 5.6
futuRisiKo!
- 3–6 players
- 180 min
- Complexity 2.0/5
- 1992

1996
Rules assistance for RisiKard!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
RisiKard! is a board game released in 1996 for 3–6 players and 20 minutes per game. It was designed by Spartaco Albertarelli and its main mechanics are Hand Management.
Risikard is similar to Risk in that players are warring over global territories. However, in Risikard, battles are resolved by use of cards, instead of dice, and the board serves more as a visual indicator than a gaming area. The game consists of 1 small map board, 2 tank pieces, a rule book and 110 cards. There are 42 Territory Cards, each representing one of the areas on the map. Of the information on these cards, the most important are the number 'Value', of which a certain amount are needed to win the game, and the 'Winning Symbol' (explained below). There are 54 Army Cards and one Wild Card. All army cards have symbols representing either infantry, cavalry or artillery and a value from 1-6. There are also 13 Mission Cards, which remain hidden to others throughout the game, and state the formula one must obtain to win. At the beginning of the game, territories are selected one at a time and starting army hands and a mission card are drawn. Each turn then commences with an attack by declaring war on an adjacent territory. Cards are revealed from the attacker and defenders hand and whoever has the higher number wins, the wild card trumping any other value. When one player wins two battles, that person gains the other's territory card. The second stage of the turn is the protection of territories. In this turn you may choose to defend territories by presenting three Territory Cards with different 'Winning Symbols' from the same continent (also known as a "set"). Protected territories may not be attacked but also can't aid to increase your number of army cards. Army cards in hand are then discarded and the same number of cards are drawn at which point the player may attack again. In the final stage of a turn, the player adjusts his/her hand based on the number of sets that aren't part of protected territories that they control. The game is won when a player fulfills the requirements of the 'victory formula' stated on his/her Mission Card. An example of this formula is you must control all of Africa, Oceania and you must have additional territories totalling a value of 12 or more. Players can be eliminated from the game prior to the game's end.
RisiKard! supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for RisiKard! is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
RisiKard! has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
RisiKard! belongs to these categories: Card Game and Wargame. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of RisiKard! are: Spartaco Albertarelli. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists RisiKard! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.