
- BGG rank
- BGG #1,609
- BGG rating
- 7.1
Vikings Gone Wild
- 2–4 players
- 45–90 min
- Complexity 2.2/5
- 2017

Rules assistance for Rising Kings
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
Rising Kings is a board game released in 2010 for 2–5 players, 20 minutes per game, and ages 12 and up. It was designed by Nikolaj Wendt and its main mechanics are Hand Management.
Description from the box and website: The King has died without an Heir!! Gather enough allies and power to claim the throne for yourself. Will your reign be one of chivalry and bravery? Or one of diplomacy and deception? Will it be of prosperity and fertility or will the endless struggle throw the country into a devastating rebellion? Time is against you as you join the chaotic era of the Rising Kings! Rising Kings is a fun and entertaining cardgame for adults and kids age 12 years and up. Each box contains 97 cards, a rulebook (English, Danish and German) and 15 overview cards (English, Danish and German). Gameplay: Players draw cards from a shared playdeck and play cards from their hands. Every card is put into play and has an effect when played. A few cards have an ongoing effect - like the Fortress and the Cityguard. There are three types of cards: characters, buildings and rebellions. Each player can play one character card, one building card and any number of rebellion cards on his turn. When the last card is drawn from the playdeck the game ends. Each player is awarded points for buldings and characters he controls, and the one with the most points becomes the King. It is possible to get bonus points for being the one with the most characters or buildings of each type. Examples of card effects: The thief allows you to steal two cards from an opponent's hand, while the saboteur allows you to destroy a building controlled by another player. The Inn allows you to play an extra character, while the University lets you retrain and replay one of your existing characters. The Rebellion disables the effect of a Fortress or Cityguard.
Rising Kings supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rising Kings is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rising Kings for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rising Kings has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rising Kings belongs to these categories: Card Game, Fantasy, and Medieval. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rising Kings are: Nikolaj Wendt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rising Kings as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.