
- BGG rank
- BGG #20,424
- BGG rating
- 6.9
Straszydła
- 2–4 players
- 45–120 min
- Complexity 3.5/5
- 2019

Rules assistance for Rising Sun: Dynasty Invasion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rising Sun: Dynasty Invasion is an expansion for Rising Sun released in 2018 for 3–6 players, 90–120 minutes per game, and ages 14 and up. It was designed by Eric M. Lang and its main mechanics are Variable Player Powers, Take That, and Set Collection.
Sailing across the ocean from another land, the Dynasty Invasion brings two full new Clans, who will count on their own Seven Lucky Gods and introduce an extra Set of Season cards! This expansion brings a lot of extra variety to Rising Sun, featuring two Clans that forego the allegiance of Japanese Monsters, relying on their own Seven Lucky Gods instead. The Dynasty Invasion expansion box contains: 27 Miniatures 1 Moon Clan Daimyo 3 Moon Clan Shinto 3 Moon Clan Bushi A 3 Moon Clan Bushi B 1 Sun Clan Daimyo 3 Sun Clan Shinto 3 Sun Clan Bushi A 3 Sun Clan Bushi B 7 Lucky Gods 4 Plastic Clan Markers 2 Clan Screens 1 Political/War Tile 8 Stronghold Tokens 15 Season Cards 7 Lucky God Monster Cards 22 Miniature Bases
Rising Sun: Dynasty Invasion supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rising Sun: Dynasty Invasion is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rising Sun: Dynasty Invasion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rising Sun: Dynasty Invasion has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rising Sun: Dynasty Invasion belongs to these categories: Fantasy, Wargame, and Bluffing. Its main mechanics are Variable Player Powers, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rising Sun: Dynasty Invasion are: Eric M. Lang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rising Sun: Dynasty Invasion as an expansion for Rising Sun. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Rising Sun to use it. Check that your edition of Rising Sun is compatible, as some expansions were revised between editions.