
- BGG rank
- BGG #919
- BGG rating
- 8.3
Empire of the Sun: The Pacific War 1941-1945
- 1–2 players
- 360 min
- Complexity 4.4/5
- 2005

Expansion for The Rising Sun: Command at Sea Volume I
2014
Rules assistance for Rising Sun Form 10s: A WWII Command at Sea Supplement
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Rising Sun Form 10s: A WWII Command at Sea Supplement is an expansion for The Rising Sun: Command at Sea Volume I released in 2014 for 2–12 players, 150 minutes per game, and ages 12 and up. It was designed by R. A. Doty.
This product supports the Command at Sea (CaS) supplement Rising Sun, which provides scenarios covering the first half of WW II in the Pacific (December 1941 - November 1943). A Form 10 lists all the statistics for the ship, along with weapon ranges and hit chances, sensor ranges, maneuvering data, and a damage tracking form - all the information needed to use that ship in a CaS game. Consisting of over 360 separate Form 10s, it provides the ships needed for all the surface battles in the Rising Sun scenario booklet. And the ships are listed in their exact configuration for each scenario. If a ship was refitted between one battle and the next, it has a form for before and after. There are no carriers or submarines, only the surface ships, and only in the configurations needed for the scenarios in Rising Sun. There are no rules included. Players will need the CaS 4th edition rules to use these Forms.
Rising Sun Form 10s: A WWII Command at Sea Supplement supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rising Sun Form 10s: A WWII Command at Sea Supplement is 150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rising Sun Form 10s: A WWII Command at Sea Supplement for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rising Sun Form 10s: A WWII Command at Sea Supplement belongs to these categories: Nautical, World War II, and Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Rising Sun Form 10s: A WWII Command at Sea Supplement and want something comparable for your next game night.
The credited designers of Rising Sun Form 10s: A WWII Command at Sea Supplement are: R. A. Doty. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rising Sun Form 10s: A WWII Command at Sea Supplement as an expansion for The Rising Sun: Command at Sea Volume I. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Rising Sun: Command at Sea Volume I to use it. Check that your edition of The Rising Sun: Command at Sea Volume I is compatible, as some expansions were revised between editions.