The Rising Sun: Command at Sea Volume I
BGG rank
BGG #11,805
BGG rating
7.4

The Rising Sun: Command at Sea Volume I

1994

Rules assistance for The Rising Sun: Command at Sea Volume I

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–12 players
  • 150 min
  • 12+
  • Complexity 4.3/5

For 2 players

Rules assistant for The Rising Sun: Command at Sea Volume I

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Rising Sun: Command at Sea Volume I is a board game released in 1994 for 2–12 players, 150 minutes per game, and ages 12 and up. It was designed by Larry Bond and its main mechanics are Hexagon Grid and Simulation.

Expansions

Similar games

About the game

For miniatures enthusiast or a cardboard wargamer, Larry Bond's Command at Sea naval warfare system, for WWII, emphasizes technical and historical accuracy, woven into a streamlined rules structure that keeps the action fast-paced and fun. The Rising Sun, Vol. 1 in the series, covers the Pacific 1941-43. The boxed set now comes complete with the 3rd Edition Basic Rulebook (perforated for three ring binders) and the 2nd Edition Ship Data Annex enclosed. The 3rd Edition Scenario Book offers over 50 scenarios, from small ship actions, to carrier vs. carrier attacks, to midnight battleship encounters at Guadalcanal. Plus 140 ship counters (1/2" x 1") and over 280 aircraft counters and markers are included, along with a jump-start book to get you up and playing in less than half an hour.

Designers

Publishers

  • Clash of Arms Games

Questions and answers

The Rising Sun: Command at Sea Volume I supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.