Risk 2210 A.D. Frontline: Season One – Mars
BGG rating
6.8

Expansion for Risk 2210 A.D.

Risk 2210 A.D. Frontline: Season One – Mars

2004

Rules assistance for Risk 2210 A.D. Frontline: Season One – Mars

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 240 min
  • Complexity 2.0/5

Rules assistant for Risk 2210 A.D. Frontline: Season One – Mars

What would you like to know?

Answers come from the official rulebook, with the page to check.

Risk 2210 A.D. Frontline: Season One – Mars is an expansion for Risk 2210 A.D. released in 2004 for 2–5 players and 240 minutes per game. It was designed by Mike Gills and its main mechanics are Auction / Bidding, Area Movement, and Dice Rolling.

Listen to the story

About the game

Do you have what it takes to become the Warlord of Mars? FRONTLINE: SEASON ONE: MARS expands upon Risk 2210 A.D. by adding two new maps: Mars and the Martian Moons (Phobos and Deimos). The maps are based off of actual satellite photos captured by the Hubble telescope. Martian territories are named after the regions of Mars. The core Risk 2210 A.D. rules are retained, but the Martian maps differ from the standard Earth map by adding new neutral territories. The neutral territories do not belong to any continent, so no continent bonus can be gained from having control of them. Expands: Risk 2210 A.D.

Questions and answers

Risk 2210 A.D. Frontline: Season One – Mars supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.