
- BGG rank
- BGG #2,386
- BGG rating
- 7.1
Exodus: Proxima Centauri
- 2–6 players
- 180 min
- Complexity 3.6/5
- 2012

Rules assistance for Risk 2210 A.D. Frontline: Season One – Mars
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Risk 2210 A.D. Frontline: Season One – Mars is an expansion for Risk 2210 A.D. released in 2004 for 2–5 players and 240 minutes per game. It was designed by Mike Gills and its main mechanics are Auction / Bidding, Area Movement, and Dice Rolling.
Do you have what it takes to become the Warlord of Mars? FRONTLINE: SEASON ONE: MARS expands upon Risk 2210 A.D. by adding two new maps: Mars and the Martian Moons (Phobos and Deimos). The maps are based off of actual satellite photos captured by the Hubble telescope. Martian territories are named after the regions of Mars. The core Risk 2210 A.D. rules are retained, but the Martian maps differ from the standard Earth map by adding new neutral territories. The neutral territories do not belong to any continent, so no continent bonus can be gained from having control of them. Expands: Risk 2210 A.D.
Risk 2210 A.D. Frontline: Season One – Mars supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Risk 2210 A.D. Frontline: Season One – Mars is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Risk 2210 A.D. Frontline: Season One – Mars has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Risk 2210 A.D. Frontline: Season One – Mars belongs to these categories: Wargame, Science Fiction, and Expansion for Base-game. Its main mechanics are Auction / Bidding, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Risk 2210 A.D. Frontline: Season One – Mars are: Mike Gills. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Risk 2210 A.D. Frontline: Season One – Mars as an expansion for Risk 2210 A.D.. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Risk 2210 A.D. to use it. Check that your edition of Risk 2210 A.D. is compatible, as some expansions were revised between editions.