
- BGG rating
- 6.9
Rules assistance for Risk 2210 A.D.: Mission Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–5 players

Rules assistant for Risk 2210 A.D.: Mission Pack
What would you like to know?
Answers come from the official rulebook, with the page to check.
Risk 2210 A.D.: Mission Pack is an expansion for Risk 2210 A.D. released in 2008 for 2–5 players. It was designed by M. G. Smith and its main mechanics are Auction / Bidding, Area Movement, and Dice Rolling.
About the game
A deck of cards that adds missions to Risk 2210 (similar in some ways to the way the Mission Deck does in regular Risk). Cards are color coded (in red, amber, and green) for difficulty and the deck can be altered accordingly. Included are rules for various ways of incorporating the 20 card deck into the base game. Here at last we have something that has been sorely lacking from the new game since its initial release. One of the main difficulties that has arisen in the game is the fact that a single game can go on for a very long time, and even with the introduction of the 5 turn limit a single game can still go on for a number of hours. With this brand new pack of twenty mission cards players are once again put back in charge of the game. Difficulty Gradings: Each mission card has been given a difficulty grade as is highlighted in the top right hand corner on the flip side of each card. The cards are graded green - easy, amber - moderate and red - difficult. What this grading means is that players have more control over the length of time that they’ll likely spend playing each game. For example, removing all of the red graded (difficult) mission cards, players can hopefully limit the length of game play. On the other hand, by removing the green graded (easy) mission cards this could theoretically greatly extend the length of play. With the time constraints, it’s up to you to choose which cards to keep and which to leave. When: When should the mission cards be chosen? Depending upon the mission itself some could offer an unfair advantage if they were chosen prior to all initial reinforcements (those placed before bidding for turn order) having been placed on the board. To therefore avoid this, the mission cards should be chosen at random after all initial reinforcements have been placed, but before the first turn order bidding process has taken place. One thing to bare in mind prior to mission selection is to remove any irrelevant destroy ‘x’ cards if not playing with five players. A Matter of Points: Although there are no set rules as to how players should play with this set of missions cards, here are a few suggestions as to how they can be used to enhance game play. * Players can choose to work on the basis of a one mission win i.e. as soon as one mission is completed then the player completing that mission has won. * Alternatively, a game could be played on a points basis with each grade of mission being awarded points i.e red = 3, amber = 2 and green = 1, and each game having a pre-agreed points target. Once that target has been reached through the completion of missions then you have a winner. Players are actively encouraged to play around with the mission rules as best fits their own situations. Expands: Risk 2210 A.D.
Designers
Publishers
- Insurgency Games
Questions and answers
Risk 2210 A.D.: Mission Pack supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Risk 2210 A.D.: Mission Pack belongs to these categories: Wargame, Dice, and Science Fiction. Its main mechanics are Auction / Bidding, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Risk 2210 A.D.: Mission Pack are: M. G. Smith. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Risk 2210 A.D.: Mission Pack as an expansion for Risk 2210 A.D.. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Risk 2210 A.D. to use it. Check that your edition of Risk 2210 A.D. is compatible, as some expansions were revised between editions.