Risk: Metal Gear Solid
BGG rank
BGG #9,512
BGG rating
7.1

Risk: Metal Gear Solid

2011

Rules assistance for Risk: Metal Gear Solid

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 120 min
  • 10+
  • Complexity 2.4/5

For 3 players

Rules assistant for Risk: Metal Gear Solid

What would you like to know?

Answers come from the official rulebook, with the page to check.

Risk: Metal Gear Solid is a board game released in 2011 for 3–5 players, 120 minutes per game, and ages 10 and up. Its main mechanics are Set Collection, Player Elimination, and Area Movement.

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About the game

User Summary Risk: Metal Gear Solid adds some twists to the classic game of Risk with a theme based on the Metal Gear Solid video game series. It takes place on the standard Risk world map, but also includes the territory of Outer Haven which may be moved around the map to attack other territories. Additionally, nuclear strikes on remote territories may be launched by the player who controls Metal Gear Rex. Players can utilize special units including Solid Snake, the Rat Patrol, Raiden, Liquid Ocelot, Big Momma, and Roy Campbell, each with their own special powers. Players may also collect and play Drebin cards to grant further offensive or defensive powers. As in traditional Risk, players are attacking other players' territories with their massed troops, attempting to gain control of all of the territories on the map. Players resolve combat with die rolls, with players losing troops to opponents' superior rolls.

Questions and answers

Risk: Metal Gear Solid supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.