
- BGG rank
- BGG #17,822
- BGG rating
- 6.2
TEG: La Revancha
- 2–6 players
- 240 min
- Complexity 2.6/5
- 1990

1976
Rules assistance for T.E.G.: Plan Táctico y Estratégico de la Guerra
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
T.E.G.: Plan Táctico y Estratégico de la Guerra is a board game released in 1976 for 2–6 players, 180 minutes per game, and ages 16 and up. It was designed by David Jiterman and its main mechanics are Set Collection, Player Elimination, and Area Movement.
This is a Risk version that is played in Argentina. This game is about a war that takes place over a map divided in 50 countries. Each player has a secret objective to achieve, and must expand his domain and reorganize his forces which will demand undertake attacks and defend from attacks from his opponents. As well as the secret objective, there's also a shared objective to every player: occupy 30 countries. The first player to accomplish his secret objective or the shared objective, wins.
T.E.G.: Plan Táctico y Estratégico de la Guerra supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for T.E.G.: Plan Táctico y Estratégico de la Guerra is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists T.E.G.: Plan Táctico y Estratégico de la Guerra for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
T.E.G.: Plan Táctico y Estratégico de la Guerra has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
T.E.G.: Plan Táctico y Estratégico de la Guerra belongs to these categories: Wargame and Territory Building. Its main mechanics are Set Collection, Player Elimination, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of T.E.G.: Plan Táctico y Estratégico de la Guerra are: David Jiterman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists T.E.G.: Plan Táctico y Estratégico de la Guerra as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.